![]() The traitors usually help during this stage to avoid being found out. The survivors have to first get a power station up and running, which means looting or crafting materials to drop into it. There's a lot to keep track of outside of sussing out rats. But if a survivor stumbles upon an open traitor crate, they may remember who it was that wandered up that way "looking for berries." The top-down view means that, if you can't see someone on your screen, they can't see you, giving traitors privacy when they want to open special, traitor-only crates that contain weapons, traps, and poisons. Project Winter's adaption succeeds by replacing face-to-face communication with lots of subtle ways for the traitors to hinder the survivors, which also gives the survivors lots of subtle hints as to who the traitors are. When players are cut off from each other, stories begin to conflict. And two, the full experience of sitting in a circle trying to suss out liars among your friends can't be replicated in a game, at least until mainstream VR accurately reproduces facial expressions and body language. It's no fun if the secret traitors just say "haha, I'm a traitor" at the start. ![]() It's another attempt at bringing the basic concept of party game Werewolf-you may know it by its Mafia variant-into a multiplayer videogame.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |